Madison, New Jersey is home to Drew University. Professor Burd has worked at the university’s Department of Mathematics and Computer Science since 1980. Dr. Burd teaches at Drew University, but when he’s not there, he’s running seminars for coders in the real world. His keynote presentations have been featured at conferences throughout the globe, including the US, Europe, Australia, and Asia. Both Java For Dummies and Android Application Development All-in-One For Dummies, published by John Wiley & Sons, Inc., include his writing.
|Book||Beginning Programming with Java For Dummies|
About Beginning Programming with Java For Dummies
This book is written in Java, a powerful and versatile computer programming language. Java’s quirks and quirkiness are not the major focus of this book, however. Instead, this book is devoted to a method, namely the process of creating computer programmes. Many academic publications discuss the mechanics of this process, including the rules, norms, and formalisms involved. In contrast, the other books aren’t written with readers in mind.
The chapters in this book are divided into subsections, which are grouped into sections, and so on, until you reach the conclusion of the book and find that it has been divided into five distinct parts. (When you write a book, you get intimately acquainted with its structure. When you go to sleep at night after months of writing, you may find that your dreams are organised into paragraphs and chapters. This section describes each of the book’s chapters.
Reading the chapters in Part I will get you ready for programming in general. The following few chapters will teach you the basics of programming and how to set up your computer for subsequent use in creating and testing programmes. This section describes the building blocks, or elements, that may be found in any Java programme or a programme written in a comparable programming language. In this part, you will study data description and value generation based on known values.
There are a handful of my favourite chapters in Part III. Here you will instruct the computer on how to navigate between different parts of the software. The computer, which stands in for your programme, is moving from room to room in a vast mansion. From time to time, the computer will choose between two or more hallways, and at other times, it will revisit previously seen chambers. As the programmer, you are responsible for planning the computer’s movement through the home. I had a great time doing that.
Have you ever solved a complicated problem by breaking it down into simpler steps? You’ll have to do it in the book’s fourth chapter. You determine the most efficient means of decomposing programming problems into their constituent components and designing solutions for each portion as it is revealed. You also pick up the skills necessary to put the suggestions of others into practise. This may resemble theft, but it is not.
A chapter on working with windows, buttons, and other graphical controls is also included here. If you feel that the examples in this book are avoiding using a mouse, check out Chapter 20.
For inexperienced programmers, The Part of Tens may be compared to a candy store. The Part of Tens area may include lists of useful tips and information, as well as lists of a broad range of entertaining and amusing things. The author of this book has included an appendix on the book’s website to help you get acquainted with Java’s documentation. It is actually difficult for a Java developer to create programmes without referring to such crucial resources. Having these files laid up like webpages makes finding what you need and navigating it quickly and easily. If you are not acquainted with the terminology used, the paperwork may appear overwhelming.